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Main.MapDownload History

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February 08, 2005, at 12:15 AM by bjarne
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February 08, 2005, at 12:10 AM by bjarne
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The Canal. Death Match version 1.0

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The Canal. Death Match version 1.3

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Download The Canal. Death Match version 1.0 from FFisON

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Download The Canal. Death Match version 1.3 from FFisON

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Version1.0
Release date2004-01-30
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Version1.3
Release date2005-02-07
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Stalingrad 1943. Death Match version 1.2

Can't really say we made this map. It is a modification to the map "Stalingrad 1942". It is a deathmatch map, based on the same map source as the objective version 1.2, exept there is no bomb naturally.

Download Stalingrad 1943. Death Match version 1.2 from FFisON

CharacteristicDescription
RCON namedm/dm_stalnigrad1943
Map typeDeath Match
Game supportMOH:AA and MOH:SH
Max number of players32 ( 16 per side, or 32 FFA players )
Version1.2
Release date2005-02-08
SizeMedium
ComplexityLow
Average FPS110
Worst FPS60 (From allied sniper building)


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TODO: update link: Download Saving private Frosty, Objective version BETA from FilePlanet

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TODO: update link: Download Saving private Frosty, Objective version BETA from FilePlanet

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February 02, 2005, at 06:30 PM by bjarne
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February 02, 2005, at 06:26 PM by bjarne
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February 02, 2005, at 06:18 PM by bjarne
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February 02, 2005, at 03:10 AM by bjarne
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February 02, 2005, at 03:08 AM by bjarne
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Map downloads has not yet been transfered from http://www.planetmedalofhonor.com/rjukanproject/

/Bjarne

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Maps produced by the Rjukan project

Eight maps have been released so far by the project:

(:toc:)

The Canal. Objective version 1.3

This map was originally made by Flying Sheep. I consider it the best MOH:AA map ever made, and after some mail bombing I got the honour of creating an optimised objective version based on the original map file. I have fixed numerous ( small ) errors and boosted the FPS a great deal ( The FPS was the only weak point of the original ). Read more about the changes in the readme file. Players new to the map will be glad to see that we have some Level maps of the maps on this site.

Download The Canal. Objective version 1.3 from FFisON

CharacteristicDescription
RCON nameobj/obj_canal
Map typeObjective ( 1 objectives )
Game supportMOH:AA and MOH:SH
Max number of players32 ( 16 per side )
Version1.3
Minimum time to complete objective1 minute.
Release date2004-05-23
SizeMedium
ComplexityHigh
Average FPS ( with low Gfx )80
Worst FPS ( with low Gfx )50

The Canal. Liberation version BETA

show_image.php?id=26: - invalid file extension - show_image.php?id=27: - invalid file extension - show_image.php?id=28: - invalid file extension -

This map was originally made by Flying Sheep. I consider it the best MOH:AA map ever made, and after some mail bombing I got the honour of creating an optimised objective version based on the original map file. I have fixed numerous ( small ) errors and boosted the FPS a great deal ( The FPS was the only weak point of the original ). Read more about the changes in the readme file.I realised this map had the basic architectural design to fit very well as a Liberation mode map, but as I do not own MOH:BT I needed to sctipt it myself. With some help from jv_map at .MAP it dod not take long at all to complete this map. Players new to the map will be glad to see that we have some Level maps of the maps on this site.

Download The Canal. Liberation version 1.0 from FFisON

CharacteristicDescription
RCON nameobj/lib_canal_beta
Map typeLiberation ( 2 prisons )
Game supportMOH:AA
Max number of players32 ( 16 per side )
VersionBETA
Minimum time to complete objective0.5 minute.
Release date2004-02-01
SizeMedium
ComplexityHigh
Average FPS ( with low Gfx )80
Worst FPS ( with low Gfx )50

The Canal. Death Match version 1.0

show_image.php?id=29: - invalid file extension - show_image.php?id=30: - invalid file extension - show_image.php?id=31: - invalid file extension -

This map was originally made by Flying Sheep. I consider it the best MOH:AA map ever made, and after some mail bombing I got the honour of creating an optimised objective version based on the original map file. At the same time I scripted a DM version out of it as well. I have fixed numerous ( small ) errors and boosted the FPS a great deal ( The FPS was the only weak point of the original ). Read more about the changes in the readme file. Players new to the map will be glad to see that we have some Level maps of the maps on this site.

Download The Canal. Death Match version 1.0 from FFisON

CharacteristicDescription
RCON namedm/dm_canal
Map typeDeath Match / Free For All / Round Based
Game supportMOH:AA and MOH:SH
Max number of players32 ( 16 per side )
Version1.0
Release date2004-01-30
SizeMedium
ComplexityHigh
Average FPS ( with low Gfx )80
Worst FPS ( with low Gfx )50

Stalingrad 1943. Objective version 1.2

Can't really say we made this map. It is a modification to the map "Stalingrad 1942". It is now an objective map where the Allies must destroy a shipment of guns Axis hashidden in a bombed out factory. The objective is located at a random position in the factory each time.

Download Stalingrad 1943. Objective version 1.2 from FFisON

CharacteristicDescriptionRCON?
nameobj/obj_stalnigrad1943
Map typeObjective
Game supportMOH:AA and MOH:SH
Max number of players32 ( 16 per side, or 32 FFA players )
Version1.2
Release date2004-02-08
SizeMedium
ComplexityLow
Average FPS110
Worst FPS60 (From allied sniper building)

Dogville. Objective version 1.0

Can't really say we made this map. It is a modification to the DM map "Snowy park" that was shipped with the original game. It is now an objective map where the Axis must destroy a Flak88 gun that the Allies has captured and turned on the city it was ment to protect. All modifications are made only with scripting. This map also features the new "Scout" modification 1.3.

Download Dogville. Objective version 1.0 from FFisON

CharacteristicDescription
RCON nameobj/dogville
Map typeObjective
Game supportMOH:AA and MOH:SH
Max number of players32 ( 16 per side, or 32 FFA players )
Version1.0
Release date2003-12-08
SizeMedium
ComplexityLow
Average FPS110
Worst FPS60 (looking up into the trees)

Saving private Frosty. Objective version BETA

Img:../pictures/small_screens/spf01.jpg Δ Img:../pictures/small_screens/spf02.jpg Δ Img:../pictures/small_screens/spf03.jpg Δ

This map is based on the Vemork approach map. It's a Christmas spirit map where jv_map:s snowcontest modification is the basis of gameplay... Everybody are armed with ice packed snowballs, and the Allies must destroy the Axis snowman by hitting it with 10 snowballs. Players new to the map will be glad to see that we have some Level maps of the maps on this site ( look at the vemork approach maps ).

TODO: update link: Download Saving private Frosty, Objective version BETA from FilePlanet

CharacteristicDescription
RCON nameobj/obj_saving_private_frosty
Map typeObjective ( 1 objectives )
Game supportMOH:AA and MOH:SH
Max number of players32 ( 16 per side )
VersionBETA
Minimum time to complete objective1,5 minutes.
Release date2004-01-02
SizeMedium
ComplexityLow
Average FPS ( with low Gfx )150
Worst FPS ( with low Gfx )90

Pipeline. Objective version 1.3

Can't really say we made this map. Toptiger made it and I edited it in lots of ways to prepare it to be one of 3 maps in a league.

Download Pipeline. Objective version 1.3 from FFisON

CharacteristicDescription
RCON nameobj/obj_pipeline
Map typeObjective
Game supportMOH:AA and MOH:SH
Max number of players32 ( 16 per side, or 32 FFA players )
Version1.3
Release date2004-05-24
SizeMedium
ComplexityMedium
Average FPS110
Worst FPS70

Pipeline. Death Match version 1.3

Can't really say we made this map. Toptiger made it and I edited it in lots of ways to prepare it to be one of 3 maps in a league.

Download Pipeline Death Match version 1.3 from FFisON

CharacteristicDescription
RCON nameobj/obj_pipeline
Map typeObjective
Game supportMOH:AA and MOH:SH
Max number of players32 ( 16 per side, or 32 FFA players )
Version1.3
Release date2004-05-24
SizeMedium
ComplexityMedium
Average FPS110
Worst FPS70

Vemork approach. Objective version 1.0

Img:../pictures/small_screens/a08.jpg Δ Img:../pictures/small_screens/a07.jpg Δ Img:../pictures/small_screens/a04.jpg Δ

This is a historically inspired? map, based on an operation during WWII called "Gunnerside". This is an outside map that takes place in the mountains above the Vemok factory ( the next map ). Look at the pictures? to get a better idea of how the map looks. This map also features the new "Scout" modification. Players new to the map will be glad to see that we have some Level maps of the maps on this site... Good tactics will make a difference. Combine it with a good knowledge of the map, some basic "Mad-Skills", and you will be owning the other n00b's.

Download Vemork approach. Objective version 1.0 from FFisON

CharacteristicDescription
RCON nameobj/obj_vemork_approach
Map typeObjective ( 1 objectives )
Game supportMOH:AA and MOH:SH
Max number of players32 ( 16 per side )
Version1.0
Minimum time to complete objective45 sec.
Release date2003-07-31
SizeMedium
ComplexityLow
Average FPS ( with low Gfx )150
Worst FPS ( with low Gfx )90

Vemork approach. DeathMatch version 1.0

Img:../pictures/small_screens/a05.jpg Δ Img:../pictures/small_screens/a06.jpg Δ Img:../pictures/small_screens/a02.jpg Δ

This is a historically inspired? map, based on an operation during WWII called "Gunnerside". This is an outside map that takes place in the mountains above the Vemok factory ( the next map ). Look at the pictures? to get a better idea of how the map looks. This map also features the new "Scout" modification. Players new to the map will be glad to see that we have some Level maps of the maps on this site... Good tactics will make a difference. Combine it with a good knowledge of the map, some basic "Mad-Skills", and you will be owning the other n00b's.

Download Vemork approach. DeathMatch version 1.0 from FFisON

CharacteristicDescription
RCON namedm/dm_vemork_approach
Map typeDeathMatch
Game supportMOH:AA and MOH:SH
Max number of players32 ( 16 per side )
Version1.0
Maximum time to run across the map50 sec.
Release date2003-07-05
SizeMedium
ComplexityLow
Average FPS ( with low Gfx )150
Worst FPS ( with low Gfx )80

Vemork factory ( small ). Objective version 1.1

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This is a historically inspired? map, based on an operation during WWII called "Gunnerside". Players new to the map will be glad to see that we have some Level maps of the maps on this site... The map has a very open structural design that makes it possible to approach the objectives in a multitude of ways. The defenders can never be shure exactly what route the assaulting teams will take, or in what order the objectives will be acieved. These caracteristics combined with the fact that you can go everywhere ( no areas have been locked by a lazy mapper ) makes this an ideal map for playing a tactical game of MOH:AA. Look at the pictures? to get a better idea of how the map looks. Good tactics will make a difference. Combine it with a good knowledge of the map, some basic "Mad-Skills", and you will be owning the other n00b's.

Download Vemork factory ( small ). Objective version 1.1 from FFisON

CharacteristicDescription
RCON nameobj/vemork_factory_small
Map typeObjective ( 3 objectives )
Game supportMOH:AA and MOH:SH
Max number of players32 ( 16 per side )
Version1.1 ( Final )
Minimum time to complete objective1 minute 10 seconds ( V2 takes 1 minute )
Release date2003-03-16
SizeLarge ( Five floor factory, with outside area )
ComplexityHigh ( No locked doors or "inaccessibe areas" )
Average FPS90
Worst FPS45 ( around the distiller objective on 2:nd floor )

Vemork factory ( small ). DeathMatch version 1.1

show_image.php?id=36: - invalid file extension - show_image.php?id=42: - invalid file extension - show_image.php?id=47: - invalid file extension -

This is a historically inspired? map, based on an operation during WWII called "Gunnerside". Players new to the map will be glad to see that we have some Level maps of the maps on this site.. The map has a very open structural design that makes it possible to approach an enemy in a multitude of ways. There is almost always a way to go around the enemy. A sniper will like it in the big halls or outside the factory. A shotgunner will find his prey in the cramped corridors of the office. These caracteristics combined with the fact that you can go everywhere ( no areas have been locked by a lazy mapper ) makes this an ideal map for playing a tactical game of MOH:AA. Look at the pictures? to get a better idea of how the map looks. A good knowledge of the map, some basic "Mad-Skills", and you will be owning the other n00b's.

Download Vemork factory ( small ). DeathMatch version 1.1 from FFisON

CharacteristicDescription
RCON nameobj/dogville
Map typeFreeForAll? /TeamMatch? / RoundBased?
Game supportMOH:AA and MOH:SH
Max number of players32 ( 16 per side, or 32 FFA players )
Version1.1 ( Final )
Release date2003-03-21
SizeLarge ( Five floor factory, with outside area )
ComplexityHigh ( No locked doors or "inaccessibe areas" )
Average FPS110
Worst FPS60 ( around the distillers on 2:nd floor )
February 01, 2005, at 08:49 PM by bjarne
Added lines 1-3:

Map downloads has not yet been transfered from http://www.planetmedalofhonor.com/rjukanproject/

/Bjarne

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